More opportunities for the northern side to press on the opponents and force them to leave cover. We have a number of affiliated clans on the NA, EU, and ASIA servers for all levels of game experience. Added a pile of rocks to negate sniping on the passage. Stay alert: without any hard cover, you should expect SPG fire if you are spotted and staying still. }); Once you entered this area, you were effectively stuck there with no way to retreat or advance. Improved position for the rock, making it easier to hide behind. Now, it’s less about brute force and more about mobile lights and mediums working together among coal hills (5). We are not an official Wargaming or World of Tanks website. Medium tanks kept away from the center of the east flank since it offered no cover from arty shells. }); The river lost significant amounts of water, and large parts have become accessible. Ensk and Mines can be played as tier 10 and there's people talking about Tundra. This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. var playlist1 = new jPlayerPlaylist({ When the map blacklisting comes im going to blacklist Paris and empires brothel and if i get 3 maybe Minsk/Himmelsdork also. A small brick factory sits right in the middle of this map. The central part of the map can be used to spot enemies at the beginning of the battle. [CDATA[ Minsk occupies a special place in our hearts — it’s where it all started for World of Tanks. WG really could need a proper map designer. // "580"&&$(".map_tooltip").hover(function(){$(this).css("zIndex","6"),$(this).children(".map_tooltip_content").stop().fadeIn()},function(){$(this).children(".map_tooltip_content").stop().fadeOut(function(){$(this).parent(".map_tooltip").css("zIndex","2")})}),$(".pulseTank").hover(function(){$(this).removeClass("pulseTank")}),$(".map-sh .map_tooltip").mouseenter(function(){dataLayer.push({event:"GAevent",eventCategory:"MapsChanges-1-1",eventAction:"map-sh-Icon",eventLabel:"Hover"})});var e=!1;window.onscroll=function(){$(document).scrollTop()+$(window).height()-650>$(".map-sh").offset().top&&$(document).scrollTop()-$(".map-sh").offset().top<$(".map-sh").height()&&!e&&(dataLayer.push({event:"GAevent",eventCategory:"MapsChanges-1-1",eventAction:"map-sh-View",eventLabel:"IseeYou"}),e=!0)}}); It’s protected from artillery fire but you may feel shells coming from other parts of the map. Circumventing the enemy would take you a few steps closer to winning the battle. Balanced the shoot-throughs to allow hitting the tanks rolling onto the carrier. @2020 - HOKx.com is a player created website about World of Tanks. Take firing positions quickly or try to flank the opposing side. The map features large fields, lots of vegetation, and small village houses centered around a tall Catholic church. This map was already available in the Supertest prior to Update 1.0, but this was not a priority. Added a rock pile here. Paris, Empire's border are solid blacklist picks. dataLayer.push({'event': 'GAevent', 'eventCategory': 'OST-Solitary', 'eventAction': 'trackDownload', 'eventLabel': 'MP3'}); [CDATA[ The first playable prototype was created around the same time we introduced Kharkov and Stalingrad, but didn’t make it past this stage. By using our Services or clicking I agree, you agree to our use of cookies. Andrius Klimka -Studzianki (Battle).mp3" }, $('#jp_container_studzianki .jp-track-name').text(playlist1.playlist[playlist1.current].title); The field is surrounded by hills with some concealing shrubbery offering nice striking positions and a safe passage to the village. A short overview at what changes have been introduced to the Minsk map: Version 1. The dried riverbed splitting the factory is a place of interest for fast light tanks and for vehicles with good gun depression: here you can secure a flank promptly. }; // ]]>. Scouts can poke over hillsides to detect enemies lying in cover nearby and in TD spots (6). t1: '
', TDs are tasked with hunting down lights and mediums between hills and taking down enemy TDs that were careless enough to expose themselves. ], Moved the stone wall a bit to create a shoot-through for a new TD firing position (5). The distance between bases has increased, with both camps getting cover spots to set up a solid defensive line to protect their bases. A city with a vast heritage and wonderful people, it will finally take its place in the list of maps in World of Tanks. The spawn of the south is a little closer to the islands and the center of the map. No more sniping shoot-throughs here from the southern side. Columns 3–7: The zone formed by Gorky Park and the Svislach river embankment is covered in trees and bushes and has several mounds. The positions of the south-spawning team on the small island have been improved. while also changing its general layout to keep the gameplay exciting and rewarding. { t2: '' Nerfed a TD position for the southern team that allowed to shoot at everything along the central fault line. }, Minsk occupies a special place in our hearts — it’s where it all started for World of Tanks. It's freaking Nuketown for tanks and it's awful. Additional improvement to the positions near the base. Load More Posts. This urban map recreates the central part of Minsk in the beginning of the 1970s. Columns 1–2: The Lenin Avenue / Kupala Street intersection is good for mobile vehicles. Then, move ahead to destroy enemy arty that’s likely to hide there. You can also try to snipe—if you’re bold enough to roll out on straight and broad streets. }; The chamber is removed from the defending verge. wmode: "window", preload: "auto", The village is a place for every vehicle class: lots of cover (both destructible and indestructible), bushes, and shoot-throughs. There are three gameplay zones on the map: The brick factory is for those driving vehicles with thick hides. Come join the conversation! The field is useless because of the massive middle ridge and the middle ridge itself is useless because its big and flat on top and you will get shot by td's if you poke for more then 3 seconds, New comments cannot be posted and votes cannot be cast, More posts from the WorldofTanks community. $(document).ready(function(){ Update 1.1 is around the corner and it features new and improved maps. 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These changes should foster a more versatile experience, while also making the map friendly for all vehicle classes. // ]]>. World of Tanks is a PvP MMO game created by international game developer Wargaming. if ($(window).width() < '541') { Press J to jump to the feed. 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The lowland with hangars is now on the same level as the rest of the map, opening clear shots all the way to the middle area. Press question mark to learn the rest of the keyboard shortcuts. Put a pile of rocks by the corner of the house to fortify this position for the northern team. Now that it’s all been said and done, the battlefields are waiting for heated clashes. }); A few buildings disappeared, so you now have a clear shot at bases from the center of the map. 100% for me. The map has three gameplay zones. We have a number of affiliated clans on the NA, EU, and ASIA servers for all levels of game experience. useStateClassSkin: true, autoBlur: false, what would you blacklist then? Everytime I get a game on Empire’s Border I have no fucking clue what to do so I just laze around the map like an idiot. smoothPlayBar: true, keyEnabled: true, Empires Border and Paris are fucking trash too. Take firing positions quickly or try to flank the opposing side. mp3:"https://content.wgcdn.co/wot/ost/mp3/Andrius Klimka, Żywiołak - Studzianki (Intro).mp3" People out here complaining about Minsk and Paris as if Widepark didn't exist? A video of map changes: Empires Border round 2 and Minsk round 12. Bottom line, it's a garbage map that only serves the purpose of separating the teams and then funneling them into one ally on each side. $('#jp_container_studzianki .jp-track-name').text(playlist1.playlist[playlist1.current].titleLong); var links = { ready: function() { Tundra is balanced a lot better class wise. The west flank had way too many shoot-through zones, which prevented both teams from pushing/defending certain directions and turned battles into a fine frenzy. }; A pedestrian tunnel under the avenue was added. We’ve added hills to the north- and south-west. Added covered positions helping the northern team move from behind the carrier. 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